AHOI-Mod 'A HOI3 Treasure Chest' Mod Posted almost 9 years ago; 40 downloads; This Mod change many things in the game. Starting from having a new widescreen GUI with a minimum of 1280.768 and many new units, a new Divsion build up system based on Regiments(Std Div is build out of 5 Regiments) and a new expanded tech-tree with many. The new expansion Hearts of Iron III: Their Finest Hour will improve many areas of the game. Expanded espionage system with new and reworked missions including new covert operations that can be performed on the map and new battle plans mode where you can load historical plans, draw your own and share with allies in real-time during multiplayer.
Clownfish voice changer skype mac download. Here is my list of best Mods for Hearts of Iron 3.
Of course I like my own mod the AHOI-Mod Treasure Chest best. Otherwise I would not mod that one but play others.
But there are also many other mods out there wich are very good and worth your time trying.
But there are also many other mods out there wich are very good and worth your time trying.
As many might not be aware of them, I make a short list of the (for me) most interesting.
And maybe you find among them an intersting one too. As the best mod for you is is the mod you like the most. Just look at the description of the mod and give them a try to find out your favourite.
As I didn’t mentioned all available mods, most of them can be found in the Other mods and projects forum, wich is often overlooked as a subforum from HoI3 – User Modifications where some Mods have their own subforum. For both forums you need to be logged in at Paradox Forums and register your base HOI3 game. While Some others are only available at ModDB and are available there without registering: ModDB – Hearts of Iron III – Their Finest Hour – Mods. Check them out to make up your own mind.
Many of the smaller or old ones are also a great source of ideas if you like to mod the game on your own.
And maybe you find among them an intersting one too. As the best mod for you is is the mod you like the most. Just look at the description of the mod and give them a try to find out your favourite.
As I didn’t mentioned all available mods, most of them can be found in the Other mods and projects forum, wich is often overlooked as a subforum from HoI3 – User Modifications where some Mods have their own subforum. For both forums you need to be logged in at Paradox Forums and register your base HOI3 game. While Some others are only available at ModDB and are available there without registering: ModDB – Hearts of Iron III – Their Finest Hour – Mods. Check them out to make up your own mind.
Many of the smaller or old ones are also a great source of ideas if you like to mod the game on your own.
- The bigger ones are(in alphabetical order):
AHOI-Mod “A HOI3 Treasure-Chest” (TFH, enough info about can be found in this blog/forum)
August Storm Project (TFH, extended timline, MP centric design)
Deo Vindice (TFH, the CSA in WWII Mod)
Deutsche Wehrmacht Immersion (TFH, German symbols, DIV builds with up to 9 Regiments .)
Downfall (by Paglia) (TFH)
Dr. Johnson’s “The World at War” (TFH)
HPP (TFH, Historical Plausibility Project)
Mechanized War(TFH, based on HPP)
Modern-Warfare(TFH)
Random Scenario and Map Generator(TFH, for those who like to play on a complete random map with random countries.)
RPM(Realistic Progression Mod)
“Vorwärts Panzers! (Sub-mod for Dies Irae:Götterdämmerung, makes it compatible with TFH now)
The Fox And The Lion (TFH, an Italy-centric mod)
WWI Mod (TFH)
- Some nice “smaller” or outdated ones:
AHOI-Mod-“Widescreen” (gui for Std-HOI3 SF/FTM/TFH)
Creating the Realistic Division: a Brigade mod
FINEST HOUR(TFH, stopped, but had great ideas like a new Miller projection map etc.)
Francesco’s Counters Mod(GFX)
Francesco’s Models Mod(GFX)
gfxAttack-mod > TFH (counter, grafics.) (GFX)
Historical Flags Mod
HOI – NESIP ( New economy system Improvement Project )
I.C.E. 4.0 (TFH, was the official successor of DiDay’s I.C.E. wich complete reworked techs and units, wich took so long that BlackICE -wich started as Dr. Johnson’s AI enhancement for DiDay’s I.C.E.- took off in the meantime. )
Magrathea – The Map Rebuilt(also many new releaseable countries!)
Modestus Re-textured map (GFX)
-=PANZER MODS=- Johnny Panzer’s Mod Collection!(GFX)
Pimp my HoI-“Dynamic-AI”(FTM-AI)
TFH 4.02 LUA optimizations by peterhoi3: make the USA count! and other repairs (TFH-AI)
Vyllis sounds
Z-Plan, a naval warfare mod
In this tutorial I will try to learn you how to get started on your mod file. It is recommended that you copy an existing .mod file and wipe it clean to begin this tutorial. First we will be talking about what a mod file is, then we will show you step by step how to fill it in and in what order, and then we will show you the full file that we created together. Mind that 'Example Mod' is just a standart term used in this tutorial to indicate that you can type the name of your own mod here.
What is a .mod file?
A .mod file is a file that tells the game where to find your mod. You can edit the file so that it partly replaces the vanilla game or even make a total conversion mod with it, further on in this tutorial we'll explain how to create this file and how to structure it.
Say, you created a new country and you want to implement it into the game, you first have to structure your .mod file and tell the game where to find it. You do this by kind of giving commands to the game via the .mod file. That's all it really does, tell your game where to find your country. We'll explain how to do this in the next segment.
Structuring the file
You have made your mod, and now you want to make the game run it. You first have to give the name of your mod, the name that is in the lower left corner of the screen whenever you play a mod. Here is how you do it :
name = 'Example Mod'
Now that is the first line of your file. now we have to tell the game where your mod folder is, here's how it's done :
path = 'tfh/mod/Example_Mod'
The above line tells your game where to find your mod files, so far so good right? Ok so now we have to tell the game exactly what folders to replace with your modded folders. This may be a bit confusing, but all it really does is replace the folder. So, say, you have a new countries.txt in your common folder, you just write this line and the rest of the files that should be in that folder that are missing will be filled by the vanilla files. Here's how to write it :
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There is also a second line, this one is used for when you want to replace an entire folder. It is especially useful for the events or decisions folder for when you want total custom decisions. This is how you should write this line of code :
replace_path = 'events'
How To Install Hoi3 Mods
Simple right? And you can do this with every folder the game uses, such as history, or the map folder. We're not done just yet, there is one more thing to do, telling the game where to keep your savegames and setup/error log files. The folder where this is saved is called a user directory, often shortened as user_dir. This should be the last line in your file, and here is how to do it :
user_dir = 'Example_Mod'
And that is really all there is to it. I do however recommend that you use a .mod file from another mod because if you want to create this from scratch it's a bit more work and may confuse you even more, and when you copied the .mod file from your other mod, you can clear it, and replace the lines inside with your own lines.
The full file
Now that we've created the file, here is how it should look like if you did everything like the above tutorial :
Black Ice Hoi3 Mod
Hoi3 Mods Download
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